- Joined
- Sep 30, 2023
- Messages
- 177
- Reaction score
- 245
- Way Coin
- 12,503
The European starting zone. Slavic house spirits, meadow imps, the Barbaroi tribe with their wolves, and creatures from Greek myth that slipped through the gate between worlds.
At a glance
- Monsters: 22
- Level range: 1–24
- Unique monsters (1): Cerberus (Lv 24)
- Aggressive: 7 of 22 attack on sight
- Defense types: 13 Melee Defense · 9 Magic Defense
Monster list
| Image | Monster | Lv | Defense | Aggro | Attack | Notes |
|---|---|---|---|---|---|---|
| Movia | 1 | Melee | Passive | Melee | Wild house spirit (Domovoi) turned hostile by the wars in Eastern Europe. |
| Movoi | 2 | Melee | Passive | Melee | Movia's mate – same habits, a little more violent. |
| Graesp | 3 | Magic | Passive | Melee | Meadow imp that turned on humans after the war ruined its grasslands. |
| Edenp | 4 | Magic | Passive | Melee | Another meadow imp, one step stronger than Graesp. |
| Baroi Wolf | 5 | Melee | Passive | Melee | Wolf raised from a cub by the Barbaroi; tame, but loyal to its masters. |
| Barus Wolf | 6 | Melee | Passive | Melee | Wild-caught wolf the Barbaroi can barely keep under control. |
| Logos Baroi | 7 | Magic | Passive | Melee / Magic | Barbaroi shaman-hunter; its wind-charged bolts lower your accuracy. |
| Bartis | 8 | Melee | Passive | Melee | Barbaroi farmer turned defender – axe, shield and guard duty. |
| Misos Baroi | 9 | Magic | Passive | Melee / Magic | Barbaroi crossbow hunter firing fire-charged bolts. |
| Barpolle | 10 | Melee | Aggressive | Melee | Front-line Barbaroi axeman fully under the bear lord's sway. |
| Dow Genetos | 11 | Melee | Passive | Melee / Magic | Bear-born caster bred to fight the knights; uses wind magic. |
| Kiklopes | 12 | Melee | Passive | Melee | One-eyed giant from Greek myth that crossed into the human world. |
| Dow Genema | 12 | Melee | Aggressive | Melee / Magic | Bear-born caster that leads with fire magic. |
| Brontes | 13 | Melee | Passive | Melee | Thunder cyclops, son of Gaea, back from the mythical world. |
| Aduna Ladon | 14 | Magic | Passive | Melee / Magic | The weakest of the Ladon dragons that once guarded the golden apples. |
| Polipemos | 15 | Melee | Aggressive | Melee | Leader of the cyclopes – the one Odysseus blinded. |
| Simos Ladon | 16 | Magic | Aggressive | Melee / Magic | The most hostile Ladon, still bitter toward Heracles. |
| Nemea's Lion | 17 | Melee | Passive | Melee | Lion whose hide shrugs off weapons; out for revenge on humans. |
| Seirenes | 18 | Magic | Passive | Melee / Magic | Sea-monster singer that backs up the Seiren. |
| Selene's Lion | 19 | Melee | Aggressive | Melee | Tougher, thicker-skinned cousin of Nemea's Lion. |
| Seiren | 20 | Magic | Aggressive | Melee / Magic | Sea-monster singer that lures sailors and now raids the shore too. |
| Cerberus ★ Unique | 24 | Magic | Aggressive | Melee / Magic | Three-headed guardian hound of the underworld. |
How to read the table
- Defense – the defense the monster is built around. Melee Defense monsters take physical hits better, Magic Defense monsters resist spells better, General ones are balanced.
- Aggro – Aggressive monsters attack you on sight (the official guide calls this "Pre-emptive"); Passive ones only fight back when attacked ("Non-preemptive").
- Attack – whether the monster hits with melee, magic or both.
- ★ Unique – marked as a Unique Monster in the official game guide.
- Name color in game – shows the monster's level compared to yours in five steps: blue means lower, white means about the same, red means higher.






