- Joined
- Sep 30, 2023
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Every Fellow skill and every piece of Fellow gear in one place: the unique and readied skills of the Attack, Defensive and Buff types, the seven gear slots with their base stats, and the consumables that keep a Fellow alive and fed. For how Fellows work in general, see our Fellows guide.
Each Fellow type has its own gear line: Bravery for Attack, Obedience for Defensive and Ascetic for Buff Fellows. The claws, saddles and amulets also have two stronger gemstone versions per type, one leaning physical and one leaning magic (Iron / Steel, Opal / Sapphire, Onyx / Peridot).
Choker values and the Defensive choker's name come from the Korean guide. The English page shows 0.6 / 0.6 for every choker and an Iron Choker for Defensive Fellows, which looks like a copy of the amulet rows.
The English page repeats the Attack tattoo list under Defensive Fellows. The Defensive tattoo names above follow the Korean guide and the naming of the Defensive charms and scales.
How to read the skill tables
- Unique skills belong to the Fellow and unlock at Fellow level 20, 50, 80 and 110. They get stronger on their own as the Fellow levels.
- Readied skills go into the six readied slots. You get them from hunting and quests, and only skills of the Fellow's own type fit. The tables show grade I (from Fellow level 70). Higher grades exist, need a higher Fellow level, and must be found again – readied skills never level up by themselves.
- Physical / Magic follows the Fellow's damage type: a physical Fellow uses the physical column, a magic Fellow the magic one.
Attack Fellow skills
| Icon | Skill | Group | Type | Fellow Lv | Effect |
|---|---|---|---|---|---|
| Lethal Strike | Unique | Physical | 20 | A powerful physical blow to one enemy. |
| Rage Blast | Unique | Physical | 50 | Damages enemies around the Fellow; hits more targets as the skill grows. |
| Destroy | Unique | Physical | 80 | A burst of energy that hits several enemies. |
| Energy of Decay | Unique | Physical | 110 | Physical damage to the enemy in front, with a chance to inflict Decay. |
| Annihilate | Unique | Magic | 20 | A powerful magic blow to one enemy. |
| Mana Blast | Unique | Magic | 50 | Damages enemies around the Fellow; hits more targets as the skill grows. |
| Disintegrate | Unique | Magic | 80 | A burst of mana that hits several enemies. |
| Curse of Feebleness | Unique | Magic | 110 | Magic damage to the enemy in front, with a chance to inflict Feebleness. |
| Obliterate I | Readied | Physical | 70 | A heavy blow against the enemy that is attacking you. |
| Roar I | Readied | Physical | 70 | When your physical defense is lowered, the Fellow's roar raises your physical attack. |
| Earthquake I | Readied | Physical | 70 | When the Fellow drops below 30% HP, it knocks back several enemies with physical attacks. |
| Savage I | Readied | Magic | 70 | A heavy blow against the enemy that is attacking you. |
| Shout I | Readied | Magic | 70 | When your magic defense is lowered, the Fellow's shout raises your magic attack. |
| Explosion I | Readied | Magic | 70 | When the Fellow drops below 30% HP, it knocks back several enemies with magic attacks. |
Defensive Fellow skills
| Icon | Skill | Group | Type | Fellow Lv | Effect |
|---|---|---|---|---|---|
| Lethal Strike | Unique | Physical | 20 | A powerful physical blow to one enemy. |
| Iron Will | Unique | Physical | 50 | Raises your critical evasion for a while. |
| Destroy | Unique | Physical | 80 | A burst of energy that hits several enemies. |
| Sacrifice | Unique | Physical | 110 | The Fellow takes over part of the physical damage dealt to you, five times. |
| Annihilate | Unique | Magic | 20 | A powerful magic blow to one enemy. |
| Iron Will | Unique | Magic | 50 | Raises your critical evasion for a while. |
| Disintegrate | Unique | Magic | 80 | A burst of mana that hits several enemies. |
| Mind Protection | Unique | Magic | 110 | The Fellow takes over part of the magic damage dealt to you, five times. |
| Resonance I | Readied | Physical | 70 | Raises your maximum HP. |
| Defend I | Readied | Physical | 70 | When your HP falls below 50%, your physical defense goes up. |
| Reinforce I | Readied | Physical | 70 | When the Fellow falls below 70% HP, its own physical defense goes up. |
| Bond I | Readied | Magic | 70 | Raises your maximum MP. |
| Blessing I | Readied | Magic | 70 | When your HP falls below 50%, your magic defense goes up. |
| Concentration I | Readied | Magic | 70 | When the Fellow falls below 70% HP, its own magic defense goes up. |
Buff Fellow skills
| Icon | Skill | Group | Type | Fellow Lv | Effect |
|---|---|---|---|---|---|
| Lethal Strike | Unique | Physical | 20 | A powerful physical blow to one enemy. |
| Concentration | Unique | Physical | 50 | Raises your accuracy for a while. |
| Destroy | Unique | Physical | 80 | A burst of energy that hits several enemies. |
| Enhance Muscle | Unique | Physical | 110 | Raises your physical attack for a while. |
| Annihilate | Unique | Magic | 20 | A powerful magic blow to one enemy. |
| Concentration | Unique | Magic | 50 | Raises your critical evasion for a while. |
| Disintegrate | Unique | Magic | 80 | A burst of mana that hits several enemies. |
| Enhance Mind | Unique | Magic | 110 | Raises your magic attack for a while. |
| Increase Strength I | Readied | Physical | 70 | Raises your Strength. |
| Increase Vitality I | Readied | Physical | 70 | When your HP falls below 50%, restores part of it. |
| Protection I | Readied | Physical | 70 | When your HP falls below 70%, your physical defense goes up. |
| Increase Intelligence I | Readied | Magic | 70 | Raises your Intelligence. |
| Recover I | Readied | Magic | 70 | When your MP falls below 50%, restores part of it. |
| Magic Protection I | Readied | Magic | 70 | When your MP falls below 70%, your magic defense goes up. |
The seven gear slots
| Slot | Main effect | How it scales |
|---|---|---|
| Claw | Attack power, specialization, accuracy | Grows with the Fellow's level (Item Mall) |
| Charm | Attack power | One item per level bracket |
| Saddle | Defense, specialization, evasion. Most saddles also let you ride the Fellow. | Grows with the Fellow's level (Item Mall) |
| Scale | Defense | One item per level bracket |
| Amulet | Physical and magic absorption. Most amulets also add SP storage (store and retrieve SP). | Grows with the Fellow's level (Item Mall) |
| Choker | Critical and block. Lets the Fellow go berserk together with you. | Grows with the Fellow's level (Item Mall) |
| Tattoo | Supports the Fellow's other abilities | One item per level bracket |
Claws
Values are the base stats at Fellow level 1. They rise as the Fellow levels.| Icon | Claw | Fellow type | Phy. attack | Mag. attack | Phy. spec. % | Mag. spec. % | Accuracy |
|---|---|---|---|---|---|---|---|
| Claw of Bravery | Attack | 16~28 | 26~43 | 36.4~44.7 | 57.0~70.1 | 13 |
| Iron Claw | Attack | 43~72 | 64~107 | 41.3~49.8 | 66.1~79.6 | 28 |
| Steel Claw | Attack | 40~67 | 69~115 | 41.3~49.8 | 66.1~79.6 | 28 |
| Claw of Obedience | Defensive | 13~20 | 21~32 | 34.2~39.3 | 53.6~61.7 | 14 |
| Opal Claw | Defensive | 35~53 | 53~79 | 39.1~44.3 | 62.5~70.9 | 30 |
| Sapphire Claw | Defensive | 33~49 | 57~85 | 39.1~44.3 | 62.5~70.9 | 30 |
| Claw of Ascetic | Buff | 14~26 | 21~40 | 34.3~43.2 | 53.8~67.7 | 12 |
| Onyx Claw | Buff | 36~66 | 53~99 | 39.2~48.3 | 62.7~77.2 | 26 |
| Peridot Claw | Buff | 33~62 | 57~107 | 39.2~48.2 | 62.7~77.2 | 26 |
Saddles
| Icon | Saddle | Fellow type | Phy. def. | Mag. def. | Phy. spec. % | Mag. spec. % | Evasion | Rideable |
|---|---|---|---|---|---|---|---|---|
| Saddle of Bravery | Attack | 8.0 | 12.6 | 14.8 | 23.3 | 13 | – |
| Iron Saddle | Attack | 20.6 | 30.6 | 17.0 | 27.2 | 46 | Yes |
| Steel Saddle | Attack | 19.2 | 33.0 | 17.0 | 27.2 | 46 | Yes |
| Saddle of Obedience | Defensive | 9.6 | 15.1 | 17.8 | 27.9 | 14 | – |
| Opal Saddle | Defensive | 24.7 | 36.8 | 20.4 | 32.7 | 45 | Yes |
| Sapphire Saddle | Defensive | 23.0 | 39.5 | 20.4 | 32.7 | 45 | Yes |
| Saddle of Ascetic | Buff | 8.0 | 12.6 | 14.8 | 23.3 | 12 | – |
| Onyx Saddle | Buff | 20.6 | 30.6 | 17.0 | 27.2 | 48 | Yes |
| Peridot Saddle | Buff | 19.2 | 33.0 | 17.0 | 27.2 | 48 | Yes |
Amulets
| Icon | Amulet | Fellow type | Phy. absorption % | Mag. absorption % | SP storage |
|---|---|---|---|---|---|
| Amulet of Bravery | Attack | 0.6 | 0.6 | – |
| Iron Amulet | Attack | 7.4 | 6.8 | Yes |
| Steel Amulet | Attack | 6.8 | 7.4 | Yes |
| Amulet of Obedience | Defensive | 0.6 | 0.6 | – |
| Opal Amulet | Defensive | 7.4 | 6.8 | Yes |
| Sapphire Amulet | Defensive | 6.8 | 7.4 | Yes |
| Amulet of Ascetic | Buff | 0.6 | 0.6 | – |
| Onyx Amulet | Buff | 7.4 | 6.8 | Yes |
| Peridot Amulet | Buff | 6.8 | 7.4 | Yes |
Chokers
A choker is what lets the Fellow enter berserk mode when you do. There is one choker per Fellow type.| Icon | Choker | Fellow type | Critical | Block |
|---|---|---|---|---|
| Iron Choker | Attack | 21 | 15 |
| Opal Choker † | Defensive | 17 | 15 |
| Onyx Choker | Buff | 17 | 15 |
Charms, Scales and Tattoos by level bracket
These three slots use one item per Fellow level bracket. Swap to the next one each time your Fellow enters a new bracket.Charms (attack power)
| Fellow Lv | Wear level | Attack Fellows | Defensive Fellows | Buff Fellows |
|---|---|---|---|---|
| Icon |
|
|
| |
| 1–70 | 1 | Charm of Bravery | Charm of Obedience | Charm of Ascetic |
| 71–80 | 71 | Battle Charm | Charm of Trust | Spirit Charm |
| 81–90 | 81 | Charm of Rage | Charm of Loyalty | Prophet Charm |
| 91–100 | 91 | Charm of Lore | Charm of Protection | Enhance Charm |
| 101–110 | 101 | Charm of Fury | Charm of Pledge | Charm of Consent |
| 111–120 | 111 | Charm of Courage | Charm of Life | Charm of Wisdom |
Scales (defense)
| Fellow Lv | Wear level | Attack Fellows | Defensive Fellows | Buff Fellows |
|---|---|---|---|---|
| Icon |
|
|
| |
| 1–70 | 1 | Scale of Bravery | Scale of Obedience | Scale of Ascetic |
| 71–80 | 71 | Battle Scale | Scale of Trust | Spirit Scale |
| 81–90 | 81 | Scale of Rage | Scale of Loyalty | Prophet Scale |
| 91–100 | 91 | Scale of Lore | Scale of Protection | Enhance Scale |
| 101–110 | 101 | Scale of Fury | Scale of Pledge | Scale of Consent |
| 111–120 | 111 | Scale of Courage | Scale of Life | Scale of Wisdom |
Tattoos (support)
| Fellow Lv | Wear level | Attack Fellows | Defensive Fellows | Buff Fellows |
|---|---|---|---|---|
| Icon |
|
|
| |
| 1–70 | 1 | Tattoo of Bravery | Tattoo of Obedience † | Tattoo of Ascetic |
| 71–80 | 71 | Battle Tattoo | Tattoo of Trust † | Spirit Tattoo |
| 81–90 | 81 | Tattoo of Rage | Tattoo of Loyalty † | Prophet Tattoo |
| 91–100 | 91 | Tattoo of Lore | Tattoo of Protection † | Enhance Tattoo |
| 101–110 | 101 | Tattoo of Fury | Tattoo of Pledge † | Tattoo of Consent |
| 111–120 | 111 | Tattoo of Courage | Tattoo of Life † | Tattoo of Wisdom |
Consumables
Every consumable comes in six versions, one per Fellow level bracket.| Fellow Lv | Revive | Heal 10% HP | Heal 20% HP | Satiety |
|---|---|---|---|---|
| Icon |
|
|
|
|
| 1–70 | Stone of Resurrection (Lv. 1) | Water of Life (Lv. 1) | Enhanced Water of Life (Lv. 1) | Feed Sack (Lv. 1) |
| 71–80 | Stone of Resurrection (Lv. 2) | Water of Life (Lv. 2) | Enhanced Water of Life (Lv. 2) | Feed Sack (Lv. 2) |
| 81–90 | Stone of Resurrection (Lv. 3) | Water of Life (Lv. 3) | Enhanced Water of Life (Lv. 3) | Feed Sack (Lv. 3) |
| 91–100 | Stone of Resurrection (Lv. 4) | Water of Life (Lv. 4) | Enhanced Water of Life (Lv. 4) | Feed Sack (Lv. 4) |
| 101–110 | Stone of Resurrection (Lv. 5) | Water of Life (Lv. 5) | Enhanced Water of Life (Lv. 5) | Feed Sack (Lv. 5) |
| 111–120 | Stone of Resurrection (Lv. 6) | Water of Life (Lv. 6) | Enhanced Water of Life (Lv. 6) | Feed Sack (Lv. 6) |
- Water of Life is sold in shops. Enhanced Water of Life drops from monsters.
- Use the Stone of Resurrection that matches the dead Fellow's level bracket.






